
last_letter = numletters - 1;
if (last_letter){
 if (sub_order < 2){
  letter_perc = letter / last_letter;
  if (sub_order == 1) letter_perc = 1 - letter_perc;
 } else if (sub_order < 4){
  my_letter = 2 * letter;
  if (my_letter >= numletters) my_letter = 2 * numletters - my_letter - 2;
  letter_perc = my_letter / last_letter;
  if (sub_order == 3) letter_perc = 1 - letter_perc;
 } else {
  letter_perc = frame / lastsubframe;
 }
 perc = Math.min(1, Math.max(0, 2 * frame / lastsubframe - letter_perc));
} else perc = frame / lastsubframe;
if (reverse_sub_effect == true) perc = 1 - perc;
pos = ((-360 * perc) + end_pos) + (__x * (spacing / 10));
angle = pos * 22 / 7 / 180;
angle2 = (-360 * perc) * 22 / 7 / 180;
if (letter == 0) o = -__x + dia;
tx = -__x + Math.cos(angle) * o;
tz = Math.sin(angle) * o;
yrotate = -pos - 90;
xscale = yscale = zscale = letter_scale / 100;
if (twist) xrotate = (-pos - 90) * (1 - perc);

